Cone of Cold
A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level (up to 15d6) + 1d6 per 2 caster levels after 15 (maximum 27d6).
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 11 metre cone |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Cold |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- It hits doors and placeables as well as creatures.
Items with this property
A proc chance of 100% means it fires on every hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Longsword of Algoroth | 4 | Hit | 5% | 5 |
Where it comes from
Cleric domain: Magic (level 5), Water (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
