Healing Sting
You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.
| School | Necromancy (opposed by Divination) |
| Spell level | Druid 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Negative |
| Area of Effect / Target | Creature touched |
| Duration | Instantaneous |
| Save | Fortitude negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The caster has to land a melee touch attack, and spell resistance can stop it.
- Undead and constructs cannot be drained by it.
- The amount is capped twice over: never more than the target's current hit points plus 10, and never more than the wounds the caster actually has to heal.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes