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Healing Sting

You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting.

SchoolNecromancy (opposed by Divination)
Spell levelDruid 3
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorNegative
Area of Effect / TargetCreature touched
DurationInstantaneous
SaveFortitude negates
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The caster has to land a melee touch attack, and spell resistance can stop it.
  • Undead and constructs cannot be drained by it.
  • The amount is capped twice over: never more than the target's current hit points plus 10, and never more than the wounds the caster actually has to heal.

See also