Healing Circle
All friendly creatures within the area of effect are healed for 1d8 per two caster levels + 2 per caster level Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Bard 5, Cleric 5, Druid 6 |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or a spot on the ground |
| Area of effect | 5 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Additional Counter Spells | Circle of Doom |
| Save | Fortitude 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower (Cleric or Druid only), Maximize (Cleric or Druid only), Quicken (Cleric; Bard or Druid with Automatic Quicken Spell II), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- It reaches everyone within 5 metres, whether or not you can see them.
Where it comes from
Cleric domain: Healing (level 4).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
