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Generated

Circle of Doom

All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. In addition, those who fail their saving throw suffer a -2 modifier to all attack rolls, weapon damage rolls, saving throws and skill checks. Negative energy spells have a reverse effect on undead, healing them instead of harming them.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 5
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect3.33 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorNegative
Duration-2 penalties: 1 turn (1 minute) per caster level
Additional Counter SpellsHealing Circle
SaveFortitude 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The save is Fortitude against negative energy, for half damage.
  • It reaches everyone within 3.33 metres, whether or not you can see them.

See also