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Gust of Wind

This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust (it will only attempt to remove hostile area of effects)

SchoolEvocation (opposed by Conjuration)
Spell levelBard 3, Wizard and Sorcerer 3
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect6.67 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DurationInstant
SaveFortitude negates
Spell ResistanceYes
Metamagic allowedQuicken, Silent, Still

How it works

  • Those knocked down stay down for 3 rounds, and a rider is thrown from the mount.
  • The save is Fortitude, and spell resistance can stop it.

Where it comes from

Cleric domain: Air (level 3).

See also