Firebrand
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- It throws one ball per caster level up to 15, then one more every five levels: 20 at level 40.
- Each ball does that same number of six-sided dice, so 20d6 at level 40, and a Reflex save halves it.
- No target is ever hit by more than one ball, and the caster is never caught by it.
- The balls fall on hostile creatures within 8.33 metres that the caster can see.
Where it comes from
Cleric domain: Fire (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes