Find Traps
All traps within the area of effect become known to the caster of this spell and those beloce DC 35 are automatically disarmed
| School | Divination (opposed by Illusion) |
| Spell level | Bard 3, Cleric 2, Wizard and Sorcerer 3 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 30 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It reaches 30 metres, and every trap it finds is revealed to your whole party, not only to you.
- Traps of disarm difficulty 35 or higher are revealed but not disarmed.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes