Elemental Swarm
The caster summons an elder air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, an elder water elemental is automatically summoned to replace it. This process continues with a fire and an earth elemental until the spell expires. After the earth elemental, no more are summoned. Summoned Elementals scale with caster level, giving new and more powerful version of the Elemental at caster level 21/26/31/36/40. For level 31 Elemental, "Spell Focus Conjuration" is required, for level 36 Elemental "Greater Spell Focus Conjuration" is required for level 40 Elemental, "Epic Spell Focus Conjuration" Conjuration is required. If character hasn't any Spell Focus Conjuration feat, the scaling stops at caster level 26. Druids with a caster level of 40 and Epic Spell Focus: Conjuration will summon colossal forms of these elementals.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Druid 9 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Damage can interrupt the casting |
| Descriptor | Air, Earth, Fire, Water |
| Area of Effect / Target | Point |
| Duration | 24 hours (48 minutes) |
| Additional Counter Spells | Dismissal |
| Save | None |
| Spell Resistance | None |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
How it works
- Air comes first by default. A Druid who has set an elemental preference gets that element first, and the rest follow in order from there.
Where it comes from
Cleric domain: Animal (level 9).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
