Dismissal
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 4, Cleric 4, Wizard and Sorcerer 5 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Additional Counter Spells | Gate |
| Save | Will Negates (base DC increased by 3) |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (Cleric, Wizard or Sorcerer; Bard with Automatic Quicken Spell II), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- It reaches 10 metres around the target spot. Each summon, familiar and animal companion makes a Will save against your normal spell DC +3, and spell resistance can stop it.
- Summons that cannot be dispelled are not affected: a Shadowdancer's shadow, a Blackguard's servant, a Pale Master's undead.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
