Elemental Swarm
The caster summons an elder air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, an elder water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned. Summoned Elementals scale with caster level, giving new and more powerful version of the Elemental at caster level 21/26/31/36/40. For level 31 Elemental, "Spell Focus Conjuration" is required, for level 36 Elemental "Greater Spell Focus Conjuration" is required for level 40 Elemental, "Epic Spell Focus Conjuration" Conjuration is required. If character hasn't any Spell Focus Conjuration feat, the scaling stops at caster level 26. Pure Druids with a caster level of 40 will summon colossal forms of these elementals.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Druid 9 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Air, Earth, Fire, Water |
| Area of Effect / Target | Point |
| Duration | 24 Hours |
| Additional Counter Spells | Dismissal |
| Save | None |
| Spell Resistance | None |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- The swarm lasts 24 hours.
- Air comes first by default. A druid who has set an elemental preference gets that one first, and the rest follow in order from there.
Where it comes from
Cleric domain: Animal (level 9).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes