Dismissal
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 4, Cleric 4, Wizard and Sorcerer 5 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Additional Counter Spells | Gate |
| Save | Will Negates (base DC increased by 3) |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- It reaches 10 metres around the spot, and each summon gets a Will save at your usual DC plus 3, and a chance to resist the spell.
- Summons that cannot be dispelled - a Shadowdancer's shadow, a Blackguard's servant, a Pale Master's undead - are not touched.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes