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Darkfire

This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 3
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
DescriptorFire
Area of Effect / TargetCreature, Melee Weapon
Duration1 Hour / Level
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts two turns per caster level, and Extend doubles that.

See also