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Cure Moderate Wounds

The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
SpontaneousA prepared spell of the same level can be swapped for this one when you cast
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsGhoul Touch
SaveNone
Metamagic allowedEmpower (Bard, Cleric, Druid or Ranger only), Maximize (Bard, Cleric or Druid only), Quicken (Bard, Cleric or Druid; Paladin or Ranger with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Ranger takes them only with a second class that casts them

How it works

Where it comes from

Cleric domain: Healing (level 1).

See also