Control Undead
A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 6, Wizard and Sorcerer 7, Warlock 7 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 hour (2 minutes) per caster level. Extend doubles it. |
| Additional Counter Spells | Sunbeam |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken (Cleric with Automatic Quicken Spell II; Wizard, Sorcerer or Warlock with Automatic Quicken Spell III), Silent, Still |
How it works
- Undead that cannot move are not affected.
- Against a player, a boss or a quest giver it dazes instead of taking control.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
