Sunbeam
The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level (up to 20d6) + 1d6 per 2 caster levels after caster level 20 (30d6 at caster level 40). All other monster types take half of the dice. Creatures that fail a Fortitude save are blinded for 2 rounds; a successful save halves the damage and voids the blindness.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 8, Druid 8 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Additional Counter Spells | Create Greater Undead |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- Above caster level 20 you get +1 damage die per 2 caster levels: 20 dice at 20, 25 at 30, 30 at 40.
- Undead take all of those dice. Other creatures take half, rounded down.
- It does not need line of sight: it hits every creature inside the globe.
Items with this property
A proc chance of 100% means it fires on every hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Tyr's Vengeful Gaze | 4 | Hit | 5% | 10 |
Where it comes from
Cleric domain: Sun (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
