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Sunbeam

The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level (up to 20d6) + 1d6 per 2 caster levels after caster level 20 (30d6 at caster level 40). All other monster types take half of the dice. Creatures that fail a Fortitude save are blinded for 2 rounds; a successful save halves the damage and voids the blindness.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 8, Druid 8
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect10 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DurationInstant
Additional Counter SpellsCreate Greater Undead
SaveFortitude Negates
Spell ResistanceYes
Metamagic allowedQuicken (with Automatic Quicken Spell III), Silent, Still

How it works

  • Above caster level 20 you get +1 damage die per 2 caster levels: 20 dice at 20, 25 at 30, 30 at 40.
  • Undead take all of those dice. Other creatures take half, rounded down.
  • It does not need line of sight: it hits every creature inside the globe.

Items with this property

A proc chance of 100% means it fires on every hit.

ItemTierFires onProc chanceCaster level
Tyr's Vengeful Gaze4Hit5%10

Where it comes from

Cleric domain: Sun (level 7).

See also