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Generated

Cloudkill

A billowing cloud of noxious vapors settles over the area. An enemy that enters the cloud area gets slowed while staying inside of it. The cloud effects on enemies vary according to the Hit Dice of the affected creatures: Target HD is between <= caster level / 5: Instant death Target HD is between <= caster level / 2: Fortitude save or death Otherwise: 1d6 per (caster level / 5) of acid damage upon entering the cloud area and at each round while inside of the cloud area

SchoolConjuration (opposed by Transmutation)
Spell levelWizard and Sorcerer 5
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Duration1 round each 2 caster levels
SaveFortitude Special
Spell ResistanceYes
Metamagic allowedEmpower, Extend, Maximize, Quicken, Silent, Still

How it works

  • The area lasts one round per two caster levels. Extend doubles that, and Empower adds half again.

Where it comes from

Cleric domain: Death (level 5).

See also