Cloudkill
A billowing cloud of noxious vapors settles over the area. An enemy that enters the cloud area gets slowed while staying inside of it. The cloud effects on enemies vary according to the Hit Dice of the affected creatures: Target HD is between <= caster level / 5: Instant death Target HD is between <= caster level / 2: Fortitude save or death Otherwise: 1d6 per (caster level / 5) of acid damage upon entering the cloud area and at each round while inside of the cloud area
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 round each 2 caster levels |
| Save | Fortitude Special |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The area lasts one round per two caster levels. Extend doubles that, and Empower adds half again.
Where it comes from
Cleric domain: Death (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes