Burning Hands
A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 per caster level up to 5d4, and from caster level 6 for 5d4 + 1d4 per 4 caster levels, to a maximum of 15d4 at caster level 40.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 1 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 11 metre cone |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The cone reaches 11 metres and burns doors and placeables as well as creatures.
- Damage is 1d4 per caster level up to 5d4, then one more die per four levels of your total level: 15d4 at level 40.
- A Reflex save halves it.
Where it comes from
Cleric domain: Fire (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes