Bombardment
Rocks fall from the sky in 3 waves, damaging all creatures, doors and placeables in the area. Does 1d8 per caster level (up to 10d8), then 1d8 more for every 3 caster levels above 10 (maximum 20d8), as fire damage plus the same amount of bludgeoning damage. The dice are split across the 3 waves and each wave rounds down, so the total is 18d8 fire and 18d8 bludgeoning at caster level 40. Deals double bludgeoning damage against doors or placeables.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Druid 8 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- The rocks fall in 3 waves, a fraction of a second apart. The save DC is your normal spell DC +3.
- It deals fire and bludgeoning damage, and each type rolls the full amount, split evenly across the 3 waves and rounded down: 18d8 of each at level 40.
- You are not protected from it.
Where it comes from
Cleric domain: Destruction (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
