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Bombardment

Rocks fall from the sky in 3 waves, damaging all creatures, doors and placeables in the area. Does 1d8 per caster level (up to 10d8), then 1d8 more for every 3 caster levels above 10 (maximum 20d8), as fire damage plus the same amount of bludgeoning damage. The dice are split across the 3 waves and each wave rounds down, so the total is 18d8 fire and 18d8 bludgeoning at caster level 40. Deals double bludgeoning damage against doors or placeables.

SchoolConjuration (opposed by Transmutation)
Spell levelDruid 8
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect10 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DurationInstant
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedQuicken (with Automatic Quicken Spell III), Silent, Still

How it works

  • The rocks fall in 3 waves, a fraction of a second apart. The save DC is your normal spell DC +3.
  • It deals fire and bludgeoning damage, and each type rolls the full amount, split evenly across the 3 waves and rounded down: 18d8 of each at level 40.
  • You are not protected from it.

Where it comes from

Cleric domain: Destruction (level 8).

See also