Bless Weapon
You empower your target's weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any. If this spell is cast on crossbow bolts, they become deadly to rakshasa type creatures (only npc or shifter rakshasa shape). If such a bolt hits a rakshasa, it has to make a fortitude save (DC is 10 + attacker hit die) or be instantly killed.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Paladin 1 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Creature or Melee Weapon |
| Duration | 1 Minute / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one turn per caster level, and Extend doubles that.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes