Black Blade of Disaster
The caster creates a black blade shaped planar rift, resembling a greatsword which fights at her side. The blade cannot be harmed by physical attacks, but it can be affected by dispel magic or similar effects. For the purpose of bypassing damage reduction, the sword has an enhancement bonus equal to half your Intelligence bonus or your Charisma bonus (for wizards and sorcerers respectively), rounded down, to a maximum of +10. The spell requires the caster to concentrate on it - casting spells or performing any other action than walking or talking may result in a concentration failure and end the spell.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 9 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a spot on the ground, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Summoned Item |
| Area of Effect / Target | Point |
| Duration | 1 round (6 seconds) per caster level. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
How it works
- Its power scales with your casting ability modifier, up to +20: Intelligence for a Wizard, Wisdom for a Cleric, Charisma for any other class.
- The blade gets half that modifier, rounded down, as an enhancement bonus on its weapon, as extra Strength and as an attack bonus.
- It gets +1 base attack bonus per 5 points of the modifier.
- From a modifier of 3, its weapon deals extra magical damage: 1d4, then 1d6 from 6, 1d8 from 11 and 1d10 from 16.
- From a modifier of 6, it has Haste.
- Cast from an item, the modifier is fixed at 5.
Where it comes from
Cleric domain: Strength (level 9).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
