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Generated

Haste

The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.

SchoolTransmutation (opposed by Conjuration)
Spell levelBard 3, Wizard and Sorcerer 3, Assassin 4
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
Duration1 round (6 seconds) per caster level. Extend doubles it.
Additional Counter SpellsSlow
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend (Bard, Wizard or Sorcerer only), Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I; Assassin with Automatic Quicken Spell II), Silent (Bard, Wizard or Sorcerer; Assassin with Automatic Silent Spell II), Still (Bard, Wizard or Sorcerer; Assassin with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard or Assassin takes them only with a second class that casts them
Countered bySlow

How it works

Where it comes from

Cleric domain: Travel (level 3).

See also