Haste
The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3, Assassin 4 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Additional Counter Spells | Slow |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend (Bard, Wizard or Sorcerer only), Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I; Assassin with Automatic Quicken Spell II), Silent (Bard, Wizard or Sorcerer; Assassin with Automatic Silent Spell II), Still (Bard, Wizard or Sorcerer; Assassin with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard or Assassin takes them only with a second class that casts them |
| Countered by | Slow |
How it works
- Casting it removes Expeditious Retreat. The two do not stack.
Where it comes from
Cleric domain: Travel (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
