Banishment
The caster is able to cause all summoned creatures, familiars, animal companions, and Outsiders in the area of effect to be destroyed. A number of creatures equal to twice the caster's level in HD can be banished.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Cleric 6, Wizard and Sorcerer 7 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | Will negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- It reaches 10 metres around the spot, and each creature gets a Will save at your usual DC plus 6, and a chance to resist the spell.
- The pool of twice your caster level in hit dice is spent on outsiders only; summons, familiars and companions are destroyed regardless of how many there are.
- Summons that cannot be dispelled are not touched.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes