Ball Lightning
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Electricity |
| Duration | Instantaneous |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- You throw one ball per two caster levels, plus one: 21 at level 40.
- Each ball does 2d6+2 electrical damage, with a Reflex save for half, and they scatter over hostile creatures within 8.33 metres.
- The caster is never caught by them.
Where it comes from
Cleric domain: Air (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes