Balagarn's Iron Horn
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 1, Wizard and Sorcerer 2 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 10 metre radius |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Sonic |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- The Strength check is against 20 plus a d20 roll, so the difficulty varies from 21 to 40 each casting.
- Anyone knocked down is also thrown from a mount, and the caster is never caught by it.
Where it comes from
Cleric domain: Air (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes