Awaken
Your Animal Companion gains 1d10 to its Wisdom Also gains a bonus to Strength, Constitution and Dexterity and an Attack Bonus that scale with caster wisdom ability modifier (Caster Wisdom Modifier / 5 counts as at least 2): Strength, Constitution, Dexterity: (Caster Wisdom Modifier / 5) * 1.5, rounded down Attack Bonus: (Caster Wisdom Modifier / 5) From caster level 20, the companion also gets Haste, Concealment and fear immunity At caster level 40 the companion also gets Mind Spell Immunity These effects are permanent and can't be dispelled.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 5, Ranger 5 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Damage can interrupt the casting |
| Duration | Special |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Empower (Druid only), Maximize (Druid only), Quicken (Druid; Ranger with Automatic Quicken Spell II), Silent (Druid; Ranger with Automatic Silent Spell II), Still (Druid; Ranger with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Ranger takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
