Arcane Might
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Medium - 20 metres |
| Components | Verbal |
| Can be aimed at | yourself or an item |
How it works
- Every attack you land does extra magical damage equal to your Charisma modifier, and your attack bonus rises by one per five caster levels, at least one.
- It lasts twice your Charisma modifier in rounds. Divine Mastery adds 5, 10 or 15 rounds by its grade.
- A single Monk level turns all of that off: it then behaves exactly like Divine Might, with divine damage and no attack bonus.
- It costs one of your Turn Undead uses, and does nothing at all without the Turn Undead feat or with a Charisma modifier of zero or less.
- It cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Arcane Might.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes