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Generated

Aid

The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and 1d8 temporary hit points.

SchoolEnchantment (opposed by Illusion)
Spell levelCleric 2, Paladin 2, Ranger 3, Blackguard 2
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration1 turn (1 minute) per caster level. Extend doubles it.
Additional Counter SpellsDoom
SaveHarmless
Spell ResistanceNo
Metamagic allowedEmpower, Extend, Maximize (Cleric only), Quicken (Cleric; Paladin, Ranger or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin, Ranger or Blackguard takes them only with a second class that casts them

How it works

  • The 1d8 bonus is temporary hit points. They are lost before your own hit points and end when the spell ends.
  • Maximize makes it 8. Empower adds 50%.
  • Casting it again on the same target removes your earlier casting, so your castings do not stack.

See also