Aid
The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and 1d8 temporary hit points.
| School | Enchantment (opposed by Illusion) |
| Spell level | Cleric 2, Paladin 2, Ranger 3, Blackguard 2 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Additional Counter Spells | Doom |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Empower, Extend, Maximize (Cleric only), Quicken (Cleric; Paladin, Ranger or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin, Ranger or Blackguard takes them only with a second class that casts them |
How it works
- The 1d8 bonus is temporary hit points. They are lost before your own hit points and end when the spell ends.
- Maximize makes it 8. Empower adds 50%.
- Casting it again on the same target removes your earlier casting, so your castings do not stack.
