Acid Fog
Acid Fog creates a thick, clinging, greenish cloud. When creature enters or spends 1 round in this cloud it receives 1d6 per 4 caster levels (minimum 2d6) + (caster level / 4) points of acid damage (maximum 10d6 + 10). Passing a Fortitude saving throw halves the damage taken. Also, when entering acid fog, the creature must make a Fortitude saving throw or get it's movemnet speed reduced by 50% until it exits the cloud.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Acid |
| Duration | 1 Round / 2 Level |
| Save | Fortitude |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The area lasts one round per two caster levels. Extend doubles that, and Empower adds half again.
- There is no minimum of 2d6: below caster level 8 the acid is a single die.
- A creature standing in it is struck once a round; walking back in during the same round does nothing.
Where it comes from
Cleric domain: Magic (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes