Trickery Domain Powers
Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier.
| Type of feat | Domain |
| Use | Once/Day + 1 each 20 cleric levels. |
| Prerequisites | none |
| Uses per day | 1 + (your Cleric levels / 20) a day |
| Target | Yourself |
| Ability used | Trickery Domain, Divine Trickery |
| Duration | 5 turns (5 minutes) + 1 turn per point of Charisma modifier |
How it works
- Hide, Move Silently, Search, Disable Trap, Open Lock, Pick Pocket and Persuade each get a bonus equal to your full Cleric level.
- It cannot be dispelled.
Bonus Spells
The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5).
