Word of Faith
A wave of divine energy blasts all enemy creatures within the area of effect: If the creature is a summon, it will die only if not immune to death magic AND if it fails a will saving throw. If the creature is not a summon and has more or equal than 20 HDs, it has to pass a Will save or be blinded. If the creature is not a summon and has more or equal than 4 HDs but less than 20, it will have to pass a Will save of be stunned and blinded. If the creature is not a summon and has less than 4 HDs, it will die without save.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 7 |
| Range | Medium (20 m) |
| Components | Verbal |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Blindness and stun: 1 round (6 seconds) per 5 caster levels, minimum 1 round. |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- The save DC is +3 over your normal save DC.
- A creature with fewer than 4 hit dice dies, unless it is a summoned creature. There is no saving throw; only spell resistance can stop it.
- A summoned creature of any hit dice is destroyed unless it has Death Magic Immunity or passes a Will save.
Where it comes from
Cleric domain: Good (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
