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Vampiric Touch

The target creature takes 1d6 points of pure damage for every 2 caster levels. The caster is then healed for the amount of damage dealt.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed ata creature or an item
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorNegative
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsNegative Energy Protection
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • You must hit with a melee touch attack, and spell resistance can stop it.
  • Undead and constructs cannot be drained by it.
  • The amount is capped at the target's current hit points +10, and at the hit points you are missing.

Items with this property

A proc chance of 100% means it fires on every hit.

ItemTierFires onProc chanceCaster level
Life Drinker Axe4Hit20%15
Brilliant Greater Bloodletter3Hit10%10

See also