Summon Shadow
| School | Illusion (opposed by Enchantment) |
| Range | Short - 8 metres |
| Components | Somatic |
| Can be aimed at | a spot on the ground, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Area of Effect / Target | Special |
| Save | Special |
| Spell Resistance | Yes |
How it works
- The shadow stays for 24 hours and cannot be dispelled.
- Only your Shadowdancer levels decide how strong it is.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Summon Shadow.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes