Storm of Vengeance
The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 + (caster level / 4) points of acid damage. Those who fail a Reflex save take an additional 6d6 + (caster level / 4) points of electrical damage and are stunned for one round.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Cleric 9, Druid 9 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Acid, Electricity |
| Duration | 10 rounds (60 seconds). Gear with Extend Spell Duration adds to it. |
| Save | Reflex Special |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
Where it comes from
Cleric domain: Water (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
