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Generated

Spike Growth

Covers the terrain with small spikes. Any creature will suffer (Caster Level / 5) * 1d6 + 2 points of piercing damage each round that they remain within the afflicted area. A passed Reflex save halves the damage received and prevents a movement speed reduction of 30%. If affected by the speed reduction, the effect is permanent until the creature leaves the area of effect.

SchoolTransmutation (opposed by Conjuration)
Spell levelDruid 3
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
Duration1 round (6 seconds) per caster level. Extend doubles it.
SaveReflex partial
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • Each round in it does 1d6 piercing damage per 5 caster levels, +2, with a Reflex save for half.
  • A creature in it has -30% movement speed while it stays in it.

Where it comes from

Cleric domain: Plant (level 3).

See also