Silence
If the target of this spell is a hostile creature, it receives a silence effect for the duration of the spell if the will save is failed. If the target is an ally (in this case no saving throw or spell resistance checks are required), this spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components.
| School | Illusion (opposed by Enchantment) |
| Spell level | Bard 2, Cleric 2 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Area of effect | 4 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | On an enemy: 1 round (6 seconds) per caster level. On yourself or a friend: 1 round (6 seconds) per caster level; Extend doubles it. |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- Cast on an enemy, it is not an area: only that creature is silenced, if it fails a Will save. Spell resistance can stop it.
- A creature silenced this way also gets 100% sonic Damage Immunity while it lasts.
- Cast on yourself or a friend, it is an area that follows whoever it was cast on.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
