Shadow Evade
| School | Transmutation (opposed by Conjuration) |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Somatic |
| Can be aimed at | yourself or an item |
| Area of Effect / Target | Caster |
| Save | Harmless |
| Spell Resistance | No |
How it works
- Concealment, damage reduction and Armour Class all rise together with your Shadowdancer levels, and only Shadowdancer levels count.
- At level 4: 5% concealment, 5/+2 damage reduction, +1 Armour Class. At 6: 10%, 5/+2, +2. At 8: 15%, 10/+3, +3. At 10: 20%, 10/+3, +4. At 15: 25%, 10/+4, +5. At 20: 30%, 15/+5, +6. At 25: 40%, 15/+6, +7. At 30: 50%, 20/+7, +8. At 35 and above: 60%, 30/+8, +10.
- It lasts one turn per Shadowdancer level, and gear that extends spell durations adds to that. It cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Shadow Evade.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes