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Generated

Shadow Evade

SchoolTransmutation (opposed by Conjuration)
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsSomatic
Can be aimed atyourself or an item
Area of Effect / TargetCaster
SaveHarmless
Spell ResistanceNo

How it works

  • Concealment, damage reduction and Armour Class all rise together with your Shadowdancer levels, and only Shadowdancer levels count.
  • At level 4: 5% concealment, 5/+2 damage reduction, +1 Armour Class. At 6: 10%, 5/+2, +2. At 8: 15%, 10/+3, +3. At 10: 20%, 10/+3, +4. At 15: 25%, 10/+4, +5. At 20: 30%, 15/+5, +6. At 25: 40%, 15/+6, +7. At 30: 50%, 20/+7, +8. At 35 and above: 60%, 30/+8, +10.
  • It lasts one turn per Shadowdancer level, and gear that extends spell durations adds to that. It cannot be dispelled.

Where it comes from

No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.

Cast by a feat: Shadow Evade.

See also