Shadow Daze
| School | Illusion (opposed by Enchantment) |
| Range | Long - 40 metres |
| Components | Somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
How it works
- The target is dazed for 2 rounds, or 4 with Extend. There is no restriction on what it can be used against: hit dice and shape do not matter.
- The save DC is 10 + your Shadowdancer levels + your Wisdom modifier, and the save is Will against spells rather than against mind-affecting magic.
- It goes through immunity to mind-affecting magic. Final bosses and event bosses are the exception - against them the immunity holds.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Shadow Daze.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes