Seeker Arrow I
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 1. No class learns it from a spellbook |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
How it works
- You must wield a longbow or a shortbow with arrows loaded, or nothing happens.
- The arrow always hits. A ranged touch attack is still rolled, and a critical hit on it triples the bow damage before it is doubled.
- It does double your bow's damage die (1d8 longbow, 1d6 shortbow) + your Strength modifier + your Weapon Specialization bonuses as piercing damage, plus your Arcane Archer bonus as magical damage.
- Enchantments and damage properties on the bow and arrows do not add to it.
Where it comes from
No class learns this from a spellbook. It is used through a feat, and the feat's page describes it too.
Cast by a feat: Seeker Arrow.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
