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Searing Light

The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type: Undead: 1d10 per caster level (up to 10d10) + 1d10 per 2 caster levels after caster level 10 (25d10 at caster level 40) Construct/door/placeable: 1d6 for every 2 caster levels (up to 10d6) + 1d6 per 6 caster levels after caster level 20 (13d6 at caster level 40) Other: 1d8 for every 2 caster levels (up to 10d8) + 1d8 per 6 caster levels after caster level 20 (13d8 at caster level 40)

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 3
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
DurationInstant
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • Against anything that is not undead, constructs, doors and placeables included, the damage reaches at most 13 dice at level 40.

Items with this property

A proc chance of 100% means it fires on every critical hit or hit.

ItemTierFires onProc chanceCaster level
Brilliant Galdor's Blade3Hit5%5
Brilliant Galdor's Bow3Critical hit100%5
Flail of Light2Hit2%5

Where it comes from

Cleric domain: Sun (level 2).

See also