Searing Light
The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type: Undead: 1d10 per caster level (up to 10d10) + 1d10 per 2 caster levels after caster level 10 (25d10 at caster level 40) Construct/door/placeable: 1d6 for every 2 caster levels (up to 10d6) + 1d6 per 6 caster levels after caster level 20 (13d6 at caster level 40) Other: 1d8 for every 2 caster levels (up to 10d8) + 1d8 per 6 caster levels after caster level 20 (13d8 at caster level 40)
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 3 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Against anything that is not undead, constructs, doors and placeables included, the damage reaches at most 13 dice at level 40.
Items with this property
A proc chance of 100% means it fires on every critical hit or hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Brilliant Galdor's Blade | 3 | Hit | 5% | 5 |
| Brilliant Galdor's Bow | 3 | Critical hit | 100% | 5 |
| Flail of Light | 2 | Hit | 2% | 5 |
Where it comes from
Cleric domain: Sun (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
