Scintillating Sphere
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electic damage per caster level (up to 10d6) + 1d6 per each 3 caster levels after caster level 10, to a maximum of 20d6.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 3 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Electricity |
| Duration | Instantaneous |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- It damages doors and placeables as well as creatures.
- It does not need line of sight.
Items with this property
A proc chance of 100% means it fires on every critical hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Brilliant Blue Dragon Armor | 3 | Critical hit | 100% | 8 |
| Brilliant Longbow of the Desert | 3 | Critical hit | 100% | 10 |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
