Scare
A target creature that fails its save suffers a -2 morale penalty to attack and damage rolls and to Will saves against mind-affecting spells. A target with 5 Hit Dice or less is also afflicted with fear.
| School | Necromancy (opposed by Divination) |
| Spell level | Bard 1, Cleric 1, Wizard and Sorcerer 1 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Fear, Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 1d4 rounds (6-24 seconds). Extend doubles it. |
| Additional Counter Spells | Remove Fear |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Still |
How it works
- The -2 penalties apply to anything that fails the save. Only creatures below 6 hit dice are also frightened.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
