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Generated

Scare

A target creature that fails its save suffers a -2 morale penalty to attack and damage rolls and to Will saves against mind-affecting spells. A target with 5 Hit Dice or less is also afflicted with fear.

SchoolNecromancy (opposed by Divination)
Spell levelBard 1, Cleric 1, Wizard and Sorcerer 1
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorFear, Mind-Affecting
Area of Effect / TargetSingle
Duration1d4 rounds (6-24 seconds). Extend doubles it.
Additional Counter SpellsRemove Fear
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Still

How it works

  • The -2 penalties apply to anything that fails the save. Only creatures below 6 hit dice are also frightened.

See also