Regenerate
For the duration of the spell, the target creature gains the ability to regenerate 9 Hit Points every round. This spell stacks with other regeneration spells, but won't stack with itself.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Cleric 7, Druid 6 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Round / Caster Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes