Rage, Improved
Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +4, +8, or +12 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows:
- Ferocity: boosts Strength and Dexterity.
- Intensity: boosts Dexterity and Constitution.
- Rage: boosts Strength and Constitution.
If the creature already caps the Strength with items/effect, the exceding bonus is granted as Attack Bonus, with boost value being: boost value ramaining / 2. (same as barbarian rage works) If the creature also has Epic rage feats, those are activated through this abilities too!
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 4 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Somatic |
| Can be aimed at | yourself |
| Duration | Number of rounds equal to the creature's Constitution modifier (minimum 1) |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes