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Intensity

Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +4, +8, or +12 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows:

  • Ferocity: boosts Strength and Dexterity.
  • Intensity: boosts Dexterity and Constitution.
  • Rage: boosts Strength and Constitution.

If the creature already caps the Strength with items/effect, the exceding bonus is granted as Attack Bonus, with boost value being: boost value ramaining / 2. (same as barbarian rage works) If the creature also has Epic rage feats, those are activated through this abilities too!

SchoolEvocation (opposed by Conjuration)
Spell levelinnate level 3 - no class learns it from a spellbook
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsSomatic
Can be aimed atyourself
DurationNumber of rounds equal to the creature's Constitution modifier (minimum 1)

See also