Quillfire
The caster throws poisonous quills at a target, doing 1d8 per caster level (up to 5d8) + 1d8 per 6 caster levels after caster level 10 points of magical damage (maximum 10d8), plus inflicting Scorpion Venom on the target if they fail a Fortitude save.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 3 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Poison |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Fortitude Negates (poison only) |
| Spell Resistance | No |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The damage is acid, not magical.
- The poison stays until it is cured.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes