Pulse, Cold
Pulse: damage Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all creatures, friend or foe, within 5 meters. All hostile creatures in the area of effect have to make a Reflex Saving Throw vs the element of the attack, and receive (creature level / 2) + (creature level / 20) * d6 as damage (d4 if divine, negative. d3 if slashing). If the Save is passed, only half of the damage is received. For Pulse Wirlwind: If the save is not passed, the target is also knocked down for 2 rounds. Damage can be Cold, Fire, Electric, Divine, Negative, Slashing.
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 5. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
How it works
- The save DC is 15 + half the creature's levels.
- Used by a boss or a unique creature, it gets +10% damage dice and +10% save DC.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
