Pulse, Ability Drain Wisdom
Pulse: (several effects, depending on ability name) Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all hostile creatures within 5 meters. For ability drain: All hostile creatures in the area of effect have to pass a Fort Saving Throw against negative or have their ability reduced by (creature level / 5) permanently. For level drain: All hostile creatures in the area of effect have to pass a Fort Saving Throw against negative or have their level being reduced by 1 permanently. For disease, poison: All hostile creatures in the area of effect have to pass a Fort Saving Throw against disease|poison or be diseased|poisoned permanently. (the disease type depends on the creature's race, and spores always cause Soldier Shakes; the poison type depends on its race and level) For death: All hostile creatures in the area of effect have to pass a Fort Saving Throw against Death or die. For drown: All hostile creatures in the area of effect have to pass a Fort Saving Throw against Death or die. It won't affect undead, construct, elemental races.
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 6. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
How it works
- The save DC is 10 + the creature's levels.
- The target loses 1 point per 5 of the creature's levels, minimum 1. The loss is permanent until restored.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
