Protection from Good
Protection from Good gives the target a +2 deflection bonus to Armour Class and a +2 bonus on all saving throws against good creatures, and makes the target immune to their mind-affecting spells, for one hour per caster level.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 1, Cleric 1, Paladin 1, Wizard and Sorcerer 1, Blackguard 1, Warlock 1 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 hour (2 minutes) per caster level. Extend doubles it. |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Bard, Cleric, Wizard, Sorcerer or Warlock; Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them |
How it works
- The target gets +2 deflection Armor Class and +2 to all saving throws, both only against good creatures.
- The target gets Mind Spells Immunity against good creatures.
