Poison
If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 4, Druid 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Poison |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Neutralize Poison |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- The poison is permanent until cured, and spell resistance can stop the spell.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes