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Generated

Poison

If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).

SchoolNecromancy (opposed by Divination)
Spell levelCleric 4, Druid 3
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorPoison
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsNeutralize Poison
SaveFortitude Negates
Spell ResistanceYes
Metamagic allowedQuicken, Silent, Still

How it works

  • The poison is permanent until cured, and spell resistance can stop the spell.

See also