Negative Energy Ray
A ray of negative energy slams into the target creature, doing 1d6 points of damage. The spell does an additional 1d6 points of damage for every 2 caster levels (2d6 at level 2), to a maximum of 5d6 at level 8. Negative energy spells have a reverse effect on undead, healing instead of harming them.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 2, Wizard and Sorcerer 1 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Negative |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Will 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
Where it comes from
Cleric domain: Evil (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
